Where do great requirements come from? Technological advancements in the form of amazing new software features, disruptive innovations, emerging new fields such as the Internet of Things and smart ecosystems, and radical enhancements to existing software all rely on one thing: innovative ideas that reinvent the work context, process or experience. However, most requirements elicitation techniques help to identify only the basic requirements that an IT system should fulfill or conservative ideas for the incremental improvement of a system, all with little innovation potential.

More details and submission link here.

Creativity techniques help stakeholders identify delighter requirements, which make aspects of the new system a real positive surprise. Methods such as Design Thinking employ creativity to develop new innovative products and innovate on existing products. But there are many more applications and facets of creativity that can benefit Requirements Engineering (RE) in a wide range of settings. The CreaRE workshop provides a platform for introducing, discussing and elaborating creativity techniques used for RE.

In spite of the importance of creativity in RE, publications about the use of creativity in RE have consistently been rare. However, it is not a niche field, but one that scholars often perceive as a difficult research topic. Many practical questions are still open, especially concerning the applicability and reliability of these techniques in different contexts or the completeness and post-processing of the requirements resulting from a creativity session. Different software applications domains may require creativity techniques to be applied differently. Meanwhile, the field of creativity techniques itself is also changing as tool support and trends like multimedia use with creativity techniques, ubiquitous computing, and online participation demand different approaches, which provides new opportunities for involving creativity in RE but also introduces new challenges.

We issue an open invitation for three types of paper submissions: position papers, full papers, and proposals for interactive sessions. Every type should treat a topic from the workshop themes.

  • Proposal for an interactive session (1–3 pages): Proposal for an interactive session such as a game, method demonstration, role playing, or mini-tutorial of 20–30 minutes which can be executed at the workshop, including the participation of up to 20 persons. The proposal should be designed to support physical, virtual and hybrid workshop settings.
  • Position paper (5–6 pages): Short paper, stating the position of the author(s) on any of the workshop topics. For example, a position paper could describe an experiment or a case study in industry. A position paper will be evaluated on its potential for generating discussion, on practical relevance and on the originality of the positions stated. A position paper can be used also to describe emerging ideas on how creativity should be performed, in which case it will be evaluated based on its relevance, originality and sound argumentation.
  • Full paper (8–10 pages): Full paper evaluating an experience (in industry) or describing the results of a research effort. A full paper will be evaluated for innovativeness of the proposed ideas and for technical soundness.

More details and submission link here.